Siggraph Asia 2018: Factor Once: Reusing Cholesky Factorizations on Sub-Meshes

A common operation in geometry processing is solving symmetric and positive semi-definite systems on a subset of a mesh with conditions for the vertices at the boundary of the region. This is commonly done by setting up the linear system for the sub-mesh, factorizing the system (potentially applying preordering to improve sparseness of the factors), and then solving by back-substitution. This approach suffers from a comparably high setup cost for each local operation. We propose to reuse factorizations defined on the full mesh to solve linear problems on sub-meshes. We show how an update on sparse matrices can be performed in a particularly efficient way to obtain the factorization of the operator on a sun-mesh significantly outperforming general factor updates and complete refactorization. We analyze the resulting speedup for a variety of situations and demonstrate that our method outperforms factorization of a new matrix by a factor of up to 10 while never being slower in our experiments.

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Siggraph Asia 2017: Localized solutions of sparse linear systems for geometry processing

Computing solutions to linear systems is a fundamental building block of many geometry processing algorithms. In many cases the Cholesky factorization of the system matrix is computed to subsequently solve the system, possibly for many right-hand sides, using forward and back substitution. We demonstrate how to exploit sparsity in both the right-hand side and the set of desired solution values to obtain significant speedups. The method is easy to implement and potentially useful in any scenarios where linear problems have to be solved locally. We show that this technique is useful for geometry processing operations, in particular we consider the solution of diffusion problems. All problems profit significantly from sparse computations in terms of runtime, which we demonstrate by providing timings for a set of numerical experiments.

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SMI 2017: Unsharp Masking Geometry Improves 3D Prints

Mass market digital manufacturing devices are severely limited in accuracy and material, resulting in a significant gap between the appearance of the virtual and the real shape. In imaging as well as rendering of shapes, it is common to enhance features so that they are more apparent. We provide an approach for feature enhancement that directly operates on the geometry of a given shape, with particular focus on improving the visual appearance for 3D printing. The technique is based on unsharp masking, modified to handle arbitrary free-form geometry in a stable, efficient way, without causing large scale deformation. On a series of manufactured shapes we show how features are lost as size of the object decreases, and how our technique can compensate for this. We evaluate this effect in a human subject experiment and find significant preference for modified geometry.

Eurographics 2017: Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion

We define Voronoi cells and centroids based on heat diffusion. These heat cells and heat centroids coincide with the common definitions in Euclidean spaces. On curved surfaces they compare favorably with definitions based on geodesics: they are smooth and can be computed in a stable way with a single linear solve. We analyze the numerics of this approach and can show that diffusion diagrams converge quadratically against the smooth case under mesh refinement, which is better than other common discretization of distance measures in curved spaces. By factorizing the system matrix in a preprocess, computing Voronoi diagrams or centroids amounts to just back-substitution. We show how to localize this operation so that the complexity is linear in the size of the cells and not the underlying mesh. We provide several example applications that show how to benefit from this approach.

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Eurographics 2015: Approximating Free-form Geometry with Height Fields for Manufacturing

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We consider the problem of manufacturing free-form geometry with classical manufacturing techniques, such as mold casting or 3-axis milling. We determine a set of constraints that are necessary for manufacturability and then decompose and, if necessary, deform the shape to satisfy the constraints per segment. We show that many objects can be generated from a small number of (mold-)pieces if some deformation is acceptable. We provide examples of actual molds and the resulting manufactured objects.

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