Instructors: | Prof. Dr. Marc Alexa |
---|---|
Contact | Olivier Rouiller |
Course structure: | Integrierte Veranstaltung (IV) – 4 SWS |
Room: | HL 001 |
Date: | Thursdays 14:00 – 18:00Start : 18.10.2012 End : 12.02.2013 |
Description: | Introduction to Computer Graphics, especially rendering pipeline on modern graphics cards. Examples and exercises use OpenGL as graphics interface. Furthermore global illumination computation. |
Requirements: | – programming knowledge – algorithms and data structures – linear algebra and analysis |
Details: | – I/O devices – rasterization – visibility – color – local illumination computation – global illumination computation – textures |
Registration: | Please register for the course until October 18th by sending an eMail mentioning the course title, your name, student id and degree program to Olivier Rouiller. |
Ray Tracing Results
Lectures
Lecture1 – 3D Data Input (.mov) (.mp4)
Lecture2 – Transformations and Scene Representation (part1.mov)(part1.mp4) (part2.mov)(part2.mp4)
Slides
- CG1 – 0 – Intro WS 2012PDF, 2,1 MB
- CG1 – 1 – 3D Data Input WS 2012PDF, 7,4 MB
- CG1 – 2 – Representation WS 2012PDF, 2,3 MB
- CG1 – 3 – Rotations WS 2012PDF, 3,3 MB
Assignments
Assignment 1 : Scene Graph and Transformations (PDF, 173,4 KB),
Example executables for extra assignments (ZIP, 31,4 KB)
Assignment 2 : Projections (PDF, 2,9 MB)
Links
Graphics and OpenGL
– GLM – Nice small C++ library for OpenGL math
– ComputerGraphics Skript
– Computer Graphics Lecture Notes (D. Fleet, A. Hertzmann)
– Quaternions http://www.geometrictools.com/Documentation/Quaternions.pdf
– NeHe OpenGL tutorials – http://nehe.gamedev.net
– Nate Robins’ OpenGL tutorials – www.xmission.com/~nate/tutors.html
– OpenGL Red Book – http://www.glprogramming.com/red/
– OpenGL.org – http://www.opengl.org
– GLUT http://www.xmission.com/~nate/glut.html for win32
– MIT Open Courseware – CG
– DevMaster.net BSP tutorial – http://www.devmaster.net/articles/bsp-trees/
– BSP tree FAQ – http://www.gamedev.net/reference/articles/article657.asp
– http://www.cs.brown.edu/exploratory/
– www.cg.tu-berlin.de/fileadmin/fg144/Courses/08WS/ComputerGraphics1/derose92threedimensional.pdf
C++ Links and Books
– http://www.boost.org/ c++ library
– http://evil-software.com/dev/main.cpp (Vielen Dank an Ruben Gerlach)
– Scott Meyers: effective c++ (Anfänger)
– Scott Meyers: More effective c++ (Anfänger)
– David Vandevoorde: c++ Templates, (Fortgeschrittene)
– Andrei Alexandrescu: Modern c++ design, (Fortgeschrittene)